

Sagani - Fairly standard ranged damage though her DEX is low so want a good item to buff that so build like Storm & Plague Caller. Can do Fire Priest which fits Durances character. Gramrfel the Wayfarer: Appears only after you have already visited Defiance Bay. Durance - Standard priest, I give him a weapon+shield just to deflect since most of time he will be casting spells from middle of the group.Kolsc: Appears in the Ruined House in the northeast section, after you've agreed to help Lord Raedric in the quest Lord of a Barren Land. As a result, this quest can be difficult to complete if Durance isnt one of your core party members.Ludrana: She, along with some mercenaries, will attack you on sight.If you successfully protect him, he will give you 3x Potion of Minor Endurance. Foelmar: In a camp in the northwest section of the map.Durance: a meadow folk, priest of Magran, and a joinable companion after Visions and Whispers.Finally, in the center of the map along the lower edge is a troll camp with Fulvano's Amulet and a Chewed Letter.There's a large adra formation to the west.She drops Ludrana's Grimoire and Ludrana's Orders. Ludrana and two Goldpact Knights are located to the southeast and will attack on sight.To the northeast lies a ruined windmill, which will double as Kolsc's slummy hideout eventually.Head straight southeast, following the road, to find the aforementioned statue and Durance, her estranged priest and potential companion. Pillars of Eternity Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning) Which Priest deity is the 'best', in your opinion I only ever use Durance Want to roll a merc to try out.Foelmar is at a small camp right by the starting point. This is a fairly open map, with scattered points of interest.The area is located just south of Gilded Vale, with the shrine marking a crossroads leading further towards the Black Meadow and Anslog's Compass. (Oddity: Inspiring Radiance stacks with everything.) It's. Zealous Aura, Devotions of the Faithful, scrolls, etc. The thing to know with Blessing is that it doesn't stack with other spells and auras that boost ACC. 1st level Mastery for Priests doesn't have a lot of great options. You could retrain everybody except Kana into crazy glass cannons now.A stretch of wilderness notable for the local shrine to Magran. Blessing isn't bad, but on average it's a lot less useful IMO. Not much use since he's withdrawn anyway, right?īut now the cipher casts Defensive Mindweb: all party members will share Kana's ridiculous defense numbers. Walk into the mob with Kana while he's chanting Dragon Thrashed, then withdraw him: since Withdraw also stuns he will get +100 to all defenses. Gear/skill up Kana defensively with a shield, weapon and shield style and so onĮither use Little Savior or Ilfan Byrngar's Solace and then one of the other Preservation items: shield + item will stack their effects to +100 to all defenses while stunned(!) There's this neat trick (guess it still works like it did back then) : Win-win!īut should you also have a cipher in the party I would def. Now Kana isn't as sturdy anymore but luckily you can just withdraw him. Kana would get +12 accuracy for his Dragon Thrashed chant if he would use a single handed weapon (and nothing in the offhand). If you have Kana with Dragon Thrashed you should have taken Withdraw. Enemies' AI often gets messed up because of that which helps a lot. If he doesn't do much damage anyways but is only a dmg sponge you can also withdraw him, make him untouchable while he's still blocking the doorway. Withdraw can also be very good to block doorways with your tank. But obviously he can't do Invocations etc. If you have a Chanter with Dragon Thrashed in the party then Withdraw would be my no.1 choice: You can place the Chanter in the midst of the enemy and then cast Withdraw on him: he will continue dealing damage with the chant while being untouchable. I still wouldn't choose it unless I'd play a damage dealing Priest though (which can work very well, too). It's especially good if you like to sneak up on enemies and then retreat a bit.īy the way: Barbs of Condemnation's base damage is a lot higher that that of a scepter. It can be very benefical to take one (melee) enemy out of the fight for such a long time. Halt is a superfest cast - so you normally can cast it before buffing the party easily. Other alternatives can be Divine Terror (is actually comparable to +10 to all defenses - if you hit with it) for a fairly long time.

Especially if you have chars with dumped RES in the party Holy Meditation can save the day (or encounter).

Depends on your role in the party of course but generally I would say Armor of Faith or Holy Meditation.
